Door Knocker: Snake

This door knocker was created for a four-week project and represents my first foray into ZBrush. For this sculpt I chose to do a snake, and pulled inspiration from their appearances in medieval bestiaries. The structure of the lips, tongue, and teeth takes inspiration from dogs. The low-poly model is 6130 tris, and was retopologized in Maya based off of my original ZBrush sculpt. The copper texture was created in Substance Painter.